Home > Books > Ready Player Two (Ready Player One #2)(103)

Ready Player Two (Ready Player One #2)(103)

Author:Ernest Cline

Just then, a flashing alert icon appeared on all of our HUDs. I reached out and tapped the one flashing on mine.

“We just got a group text from Faisal,” I said. “Saying he needs to see us right away. He wants us back at the conference room on Gregarious, so Anorak can’t eavesdrop.”

“Sorry, Aech,” Art3mis said, resting a hand on her shoulder. “It looks like we need to make a quick pit stop before we head to the Afterworld.”

“OK,” she said. “But Faisal better make it quick!”

“Yeah,” Shoto said. “And this time he better have some good news for us.”

Before I could say how unlikely I thought that was, Aech used her admin ring to teleport us directly back to the conference room on Gregarious.

Sure enough, as soon as we took our seats, Faisal told us he had “even more bad news to share.” But as he began to relay it, it quickly became clear that “bad” wasn’t a strong enough adjective, and that “downright apocalyptic” would have been far more accurate.

Once we were all back inside the conference room, seated in our usual spots around the table, Faisal had our OASIS engineers confirm that Anorak wasn’t in the vicinity, or on the planet. They also said they had placed Anorak on the planet’s block list, so Anorak should no longer even have been able to visit Gregarious. We also had our admins add several extra layers of security to our conference room, which effectively sealed it off from the rest of the OASIS, making it impossible to eavesdrop on us through any magical or technological means.

Once we had taken all the precautions we could think of, Faisal stepped up to the podium and cleared his throat a few times. Then, in a defeated voice, he asked us if we wanted the “bad news” or the “even worse news.”

Bad news first won by unanimous vote.

“Another problem has arisen due to Anorak’s firmware hack,” he said. “I’ve kept it from you until now because I didn’t want to distract you while you were looking for—”

“Spill it already, Faisal!” Aech shouted.

“It’s OK,” Art3mis said. “Just tell us what’s going on. We’re not going to fire you.”

Faisal pursed his lips, and for a few seconds he looked like he might break down and cry.

“Anorak has figured out a way to alter the behavior of our NPCs,” he said.

We all shouted “What?!” in unison, so loud it made Faisal flinch. He closed his eyes for a few seconds, then he opened them and continued.

“About an hour ago, all the NPCs in sectors one through four started to behave erratically and wander outside their designated operational boundaries. Some of these rogue NPCs have even gone off-world…”

“NPCs can’t go off-world,” Art3mis said. “Unless they’ve been programmed to do so, as part of a user quest…”

“That’s true,” Faisal replied. “Anorak must’ve altered their programming somehow.”

“OK,” I said. “What exactly are these rogue NPCs doing?”

Faisal motioned to the viewscreen, where he began to play a rapid series of simcap clips. Each one gave us a first-person view of one or more NPCs suddenly breaking character, going berserk, and attacking an unwitting player avatar. We saw surfers, sidekicks, shopkeepers, pit mechanics, butlers, maids, background citizens, and wise old mentors all going postal, on hundreds of different OASIS worlds. Taken as a whole, the footage made it look like the OASIS had suddenly turned into a nightmarish mash-up of Westworld, Futureworld, and Jurassic World, with a smattering of Imaginationland, Tomorrowland, and Zombieland all mixed in for good measure.

“The NPCs in those sectors all turned homicidal at the same time,” Faisal said. “A little over twenty minutes ago. And they’re able to use public teleportation terminals now, so they’re running amok all over the simulation, attacking and killing every avatar unlucky enough to cross their path. They appeared to be attacking players on sight and at random. Even in safe zones, where getting zeroed-out by an NPC is supposed to be impossible. The NPCs loot all of the money, weapons, magic items, and artifacts dropped by the avatars they kill.” He motioned to the viewscreen. “And then they take all of that loot to Chthonia and deliver it to Anorak inside his castle. Watch…”

He showed another piece of simcap footage, which looked as if it had been taken from the POVs of several different hijacked NPCs. We saw a shot of Castle Anorak from a distance, and there were hundreds of thousands of NPCs lined up in front of it. They were slowly filing into the castle’s front entrance, and then back out one of its numerous exits, each of them now dressed in matching red-and-black studded leather armor. Once the NPCs were back outside, they joined the orderly ranks that were forming up around the castle. These ranks already stretched to the horizon in every direction, like orcs amassing around Isengard.