Home > Books > Ready Player Two (Ready Player One #2)(36)

Ready Player Two (Ready Player One #2)(36)

Author:Ernest Cline

My robes gave me the ability to bypass the system’s built-in security measures and access any OASIS user’s private account information, including their true identity and real-world address. But despite my curiosity, I’d never accessed L0hengrin’s account. Not because doing so would violate GSS company policy and several federal laws. That had never stopped me in the past. I told myself that I was respecting her privacy—but really I was just worried that learning L0hengrin’s true identity might ruin my enjoyment of her show, robbing me of one of the few pleasures I had in life that didn’t involve the ONI.

I reread her note several times, oscillating between skepticism and exhilaration. I knew the exact location she was talking about. I’d visited the Barnett residence in the Middletown simulation a few times during Halliday’s contest and found nothing of interest there. It was just an undecorated guest bedroom, because the Middletown simulation recreated Halliday’s hometown as it was in the fall of 1986, two years before Kira had moved there as a British exchange student during the 1988–89 school year. That was one reason I’d never considered Middletown a likely candidate for one of the “seven worlds where the Siren once played a role.” I’d also figured it was unlikely he would have chosen to hide one of the Seven Shards on the same planet he’d used as the location of the First Gate. But then again, it did have a certain symmetry to it. After all, that was where Halliday and Og and Kira all met. That was where it all began.

I closed L0hengrin’s message and weighed my options. There was really only one way to find out for certain whether she was telling the truth. I pulled up a three-dimensional map of the OASIS, then used my superuser HUD to pinpoint the current location of L0hengrin’s avatar. Just as I hoped, she was still on Middletown, in one of the 256 copies of Halliday’s hometown spread out across the planet’s surface.

I made my avatar invisible and undetectable, then teleported to her exact location.

If you attempted to teleport to a location inside the OASIS that was already occupied by an object or another avatar, the system would automatically adjust your arrival coordinates to the closest unoccupied location. When I finished rematerializing, I discovered that the system had placed me directly in front of L0hengrin’s avatar, which was currently in its female form. She was seated about a meter away, wearing her trademark Legend of Billie Jean attire. A baggy pair of men’s trousers tucked into a pair of cowboy boots, with a sleeveless neon-colored wetsuit as her top.

She didn’t notice my arrival, because my avatar was invisible. Her eyes were also closed, but that just meant she was “engaged” and currently had her attention focused elsewhere, like on a phone call or a private chatroom. L0hengrin would most likely still be monitoring her avatar’s view of this room via a small video-feed window in the corner of her HUD. Middletown was located in a PvP zone, making it a risky place to leave your avatar unattended.

I looked around and saw that we weren’t in Kira’s old bedroom at the Barnett residence. We were three blocks north of that location, in the world famous wood-paneled basement of Ogden Morrow’s childhood home. This was where Morrow, Halliday, and their close-knit group of friends spent most of their free time. They gathered here after school and on the weekends to escape to other worlds, via dozens of tabletop role-playing games. Og’s basement would also later serve as the first office of Gregarious Games, the company that Halliday and Morrow co-founded after high school, which evolved into Gregarious Simulation Systems a few decades later when they launched the OASIS.

In the real Middletown, Ohio, Og’s childhood home had been demolished decades ago to make room for a block of condominiums. But here in the OASIS, Halliday had recreated his best friend’s childhood home in loving detail, along with his own home and the rest of their hometown, using old maps, photographs, and video footage for reference.

Like everything else in the Middletown simulation, Og’s basement looked just like the real thing had back in the late 1980s. Vintage movie and comic-book posters covered the walls. Three beat-up couches were arranged in a U-shape in front of an old RCA television, which was half-buried by a Betamax VCR, a Pioneer Laserdisc player, and several different classic home videogame consoles.

On the other side of the room, a bunch of folding chairs were clustered around a scarred wooden table covered with multicolored polyhedral dice. A row of bookshelves lined the far wall, each crammed to capacity with role-playing-game supplements and back issues of Dragon magazine. Two ground-level windows looked out onto the Morrows’ backyard, where a fat orange sun hovered above the horizon, silhouetting a rusting swing set in the neighbor’s yard.

 36/164   Home Previous 34 35 36 37 38 39 Next End