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Ready Player Two (Ready Player One #2)(4)

Author:Ernest Cline

The ONI documentation also noted that a sudden power loss to the headset could also cause potential harm to the wearer’s brain, which was why it had an internal backup battery that could power the device long enough to complete an emergency logout sequence and safely awaken the wearer from the artificially induced sleeplike state it placed them in while the headset was in use.

So I had nothing to worry about. Nothing at all. Just a giant metal spider locked onto my skull, about to interface with my brain.

I lay down on the blue velvet couch in the corner of my office and made sure that my body was in a comfortable sleeping position, as per the instructions. Then I took a deep breath and powered everything on.

I felt a slight tingling sensation on my scalp. From reading the ONI documentation, I knew that the headset was performing a scan of my brain to map its unique geography. This scan would then be saved to my account so that it could be used to verify my identity in the future, in lieu of a retinal scan. A synthesized female voice prompted me to speak my passphrase. I recited it slowly, being careful to enunciate: Everybody wants to rule the world.

Once it was verified, a tiny augmented reality display extended from the front of the headset and then locked into place in front of my left eye, like a monocle. Several paragraphs of text appeared, floating in the air in front of me, superimposed in the center of my vision:

Warning! For safety reasons, the OASIS Neural Interface headset can only be used for a maximum of twelve consecutive hours at a time. When this limit has been reached, you will be logged out of your account automatically, and you will be unable to use your ONI headset again until twelve hours of downtime have elapsed. During this mandatory downtime you are still free to access the OASIS using conventional immersion hardware. Tampering with or disabling your ONI headset’s built-in security safeguards to exceed the daily usage limits can result in Synaptic Overload Syndrome and permanent neural tissue trauma. Gregarious Simulation Systems will not be held responsible for any injuries caused by improper use of the OASIS Neural Interface.

I’d seen this safety warning in the headset’s documentation, but I was surprised that Halliday had embedded it in the login sequence. It looked as though he’d already made all of the necessary preparations to release the ONI to the public over eight years ago. But he’d never actually done it. Instead, he’d taken the secret of the ONI’s existence with him to the grave. And now I had inherited that secret.

I reread the warning a few times, working up my nerve. The part about permanent brain damage was unsettling, but it wasn’t like I was being used as a guinea pig. According to the ONI documentation, GSS had already conducted a series of independent human safety trials on the ONI headset over a decade ago, and they’d all shown that using it was completely safe, as long as the user adhered to the twelve-hour daily usage limit. And the headset firmware’s built-in safety features made sure they did. So, I reminded myself once again, I had absolutely nothing to worry about…

I reached out and tapped the Agree button beneath the safety warning. The system finished logging me in and text flashed in the center of my field of vision:

Identity verification successful.

Welcome to the OASIS, Parzival!

Login Completed: 11:07:18 OST—1.25.2046

As the timestamp faded away, it was replaced by a short message, just three words long—the last thing I would see before I left the real world and entered the virtual one.

But they weren’t the three words I was used to seeing. I—like every other ONI user to come—was greeted by a new message Halliday had created, to welcome those visitors who had adopted his new technology:

READY PLAYER TWO

My vision went black for a moment as the headset instructed my brain to place my body into a harmless sleeplike state, while my conscious mind remained active inside what was basically a computer controlled lucid dream. Then the OASIS slowly materialized into existence all around me, and I found myself standing back inside Anorak’s study, where I’d last logged out.

Everything looked the same as before, but it felt completely different. I was actually here, physically inside the OASIS. It no longer felt like I was using an avatar. Now I felt like I was my avatar. There was no visor on my face, none of the faint numbness and constriction you always felt wearing a haptic suit or gloves. I didn’t even feel the ONI headset my real body was actually wearing. When I reached up to scratch my head, the device wasn’t there.

A light breeze blew into the study through the open window, and I could feel it on my skin and my face and in my hair.

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