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The Last Graduate (The Scholomance, #2)(48)

Author:Naomi Novik

It is a notable milestone in the year: it marks the start of the killing season. By then, all the mals that go into hibernation or reproductive phases after graduation have woken up and are finding ways back upstairs, or their adorable new babies have squirmed their own way up, and the competition among them gets more aggressive. Roughly one in seven freshmen die between Field Day and New Year’s, as I’d loudly and repeatedly informed all of mine, whose names had all got into my head at this point despite my best efforts. It’s never a good idea to get attached to freshmen, and doing it this early in the year was an invitation to misery, but after they’d saved me and Orion from blundering around almost choking ourselves to death, it had worn off enough of the cold-aloof-senior mystique I’d cultivated that they’d started talking to me. Even my most aggressive snappishness wasn’t discouraging them sufficiently anymore.

I gather that the usual purpose of a Field Day is to build school spirit by letting people run around doing sport in the fresh air and cheering each other on in their achievements. We don’t have any fresh air or school spirit, so instead we all gather together down in the gymnasium and cheer each other on for having stayed alive long enough to experience another Field Day. Attendance is mandatory, and enforced by the cafeteria being closed all day, so the only place to get food is the buffet that gets laid on in the gym in an enormous bank of antique Automat-style cases that are trundled out for the occasion. I have no idea where they go the rest of the time. You can only unlock them by feeding in tokens, which you can only get by participating in the various delightful games like relay races and dodgeball. To add to the festive atmosphere, normally at least one or two kids get eaten on the way down to the gym, since there are enough mals out there who can remember dates and know there’s going to be a buffet laid on for them along the stairs and corridors.

When the Scholomance first opened back in 1880, there were several really complex multilayered spells on the gym to give students the illusion of being outside in nature, complete with trees and open skies above that would go from day to night. It was the masterpiece of a crack team of artificers from Kyoto. Even at the time, Kyoto was powerful enough that Manchester couldn’t afford to just blow them off completely when the school was being constructed, so instead Manchester fobbed them off with the gym. Kyoto took revenge by making it so spectacular that everyone who got to tour the place couldn’t talk of anything else. There are several raving accounts framed up on the walls amid the blueprints, with antique photos that are supposedly of the gymnasium but look exactly like photos from a guidebook to the Japanese countryside.

No one’s seen the illusions working in more than a hundred years. After Patience and Fortitude, our resident maw-mouths, first made themselves at home in the graduation hall, and all the maintenance started being done by students, the whole thing fell apart. The plants all died so long ago that there’s not even dirt left, just the empty ironwork planters, and the color has faded out of the distant shifting murals of hills and mountains, so now they look like a landscape out of the afterlife. There’s one week in springtime when a scattering of bleached-white ghostly scraps come drifting down mysteriously—all that’s left of the cherry blossom experience. Occasionally stark bare trees sprout up, and there’s a small pagoda that occasionally appears and vanishes again. I don’t think anyone’s ever been mad enough to go inside, but if they have, they’ve never come out again to report.

But the sunlamps still work, and at least there’s wide-open room to run around and move, with an enormously high ceiling that lets you see mals dropping on you with plenty of warning. Most kids love the gym. I’ve avoided the place for virtually my entire Scholomance career. Mals come to the gym all the time; it’s on the lowest floor, so it’s the first stop for any of them who have managed to squirm past the wards from below. It’s a bad place to be a solitary zebra. And if I ever tried to join anything as casual as a game of tag, within a few minutes everyone else in the group had mysteriously decided they were moving on to something else that involved picking teams, and I’d always be odd one out. I did try to go running on my own instead, but that made me just a bit of an appealing target, and the other kids would make things worse. They’d deliberately move their game or some piece of equipment they’d cobbled together so that I’d have to run through a narrow lane near the walls, or cross some convoluted bit of greyish landscaping just right for mals to hide in. It wasn’t simply out of pure dislike. Not that they didn’t dislike me, but anything that got me would be something that didn’t get them.

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