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Skyward (Skyward, #1)(68)

Author:Brandon Sanderson

And who am I? I looked upward, wondering if the simulation ever created holes in the debris—if it ever let you see through to the highest sky.

We ran a few more exercises before Jorgen called us back in to line up. We hovered in place, and I checked the clock on my dash. Only 1600? We still had several hours of training left. Was Cobb going to call it early and send us for more centrifuge time, like he’d done yesterday?

“All right,” Cobb announced over the radio. “You’re ready for the next lesson.”

“We get to use destructors?” Kimmalyn exclaimed.

I leaned forward in my seat to look out at her cockpit. We’d been fighting with destructors for weeks now.

“Sorry,” she said. “Got caught up in the hype.”

A Krell bomber materialized in front of us. It was a sturdier build than the average Krell ship. It was the same shape, but in the center between its wings, it carried an enormous lifebuster. The bomb was even bigger than the ship was. I shivered, remembering the last time I’d seen one of these—when Bim and I had chased one down.

A scene materialized farther out: a mess of fighting ships, some Krell, some DDF.

“Our AA guns cover a range out to one hundred and twenty klicks from Alta,” Cobb said. “The guns need to be big enough to blast Krell ships through their shields—not to mention big enough to shoot apart large debris so it burns up while falling. But being so big limits their functional arc. They’re really good at picking off distant objects, but can’t hit things too close.

“If Krell get low enough—about six hundred feet from the ground—they can come in under the big guns. The smaller gun emplacements—like the ones Quirk trained on before—don’t have the punch to get through Krell shields. Without fighters IMPing the enemy, the small gun emplacements have trouble.”

The simulation highlighted a specific ship among the ones fighting in the distance. Another bomber.

“The Krell distract us with dogfights and falling debris, then often try to sneak through a bomber carrying a lifebuster,” Cobb continued. “You need to be constantly aware, and watching, to report sighting a lifebuster. And I’ll warn you, they’ve used decoys before.”

“We report it,” Hurl said, “and then we shoot it, right? Or maybe better—shoot it first, then report?”

“Do that,” Cobb said, “and it could be disastrous. Lifebusters are often rigged to explode if damaged. Shoot one of these down at the wrong time, and you could get dozens of your companion pilots killed.”

“Oh,” Hurl said.

“Only the admiral, or acting command staff, can authorize shooting down a lifebuster,” Cobb continued. “Often we can chase the bomber away by threatening it—lifebusters are valuable, and as far as we can surmise, difficult to produce. If that doesn’t work, the admiral will send in a special strike team to shoot down the bomber.

“Be extremely careful. Igneous is far enough below the surface that only a direct hit right on top will send a blast down deep enough to harm it, but casually destroying a lifebuster too close—even forty or fifty klicks away—could destroy Alta in the corrosion wave the bomb releases. So if you spot a bomber, you call it in immediately, then let someone with the experience, data, and authority decide what to do. Understood?”

Scattered mumbles of “Understood” followed. Then Jorgen made us all sound off one at a time, giving a verbal acknowledgment. Maybe we did treat him a little too harshly, but scud . . . he could be annoying.

“Great,” Cobb said. “Flightleader, scramble your people through this battlefield. We’ll do some scenarios where we practice spotting, reporting, and—yes—taking down lifebusters. Any guesses how often you all will blow yourselves up?”

Turned out, we blew ourselves up a lot.

The lifebuster drills were among the most difficult we’d ever done. In our first days flying, we’d learned to do what was called a pilot’s scan. A quick assessment of all the things we needed to keep in mind while flying: booster indicators, navigation instruments, altitude, communication channels, wingmates, flightmates, terrain . . . and a dozen more.

Going into battle added a host of other things to watch. Orders from the flightleader or from Alta, tactics, enemies. A pilot’s situational awareness was one of the most mentally taxing parts of the job.

Doing all of that while constantly watching for a bomber . . . well, it was tough. Extremely tough.

Sometimes Cobb would run us through entire hour-long battle simulations and never send in a bomber. Sometimes he’d send in seven—six decoys and a real one.

The bombers were remarkably slow—they maxed out at Mag-2—but carried a deadly payload. When a bomb went off, it hit with three waves. The first explosion was meant to blast downward, penetrating rock, collapsing or ripping open caverns. After that was a second explosion—it was a strange greenish-black color. This alien corrosion could exterminate life, causing a chain reaction in organic matter. The third explosion was a shock wave, meant to drive this terrible burning green light outward.

We ran simulation after simulation. Time and time again, one of us blew the bomb up too soon without giving warning for the others to overburn away—which vaporized our entire flight. Multiple times, we misjudged how close we’d gotten to Alta—so that when we destroyed the bomber and detonated the bomb, Cobb sent the grim report. “You just killed the entire population of Alta. I’m dead now. Congratulations.”

After one particularly frustrating run, the six of us pulled up together and watched the sickly green light expand.

“I’m—” Cobb began.

“You’re dead,” FM said. “We get it, Cobb. What are we supposed to do? If the bomb gets too close to the city, do we have any other choice?”

“No,” Cobb said softly. “You don’t.”

“But—”

“If it comes down to destroying Alta but saving Igneous,” Cobb said, “Igneous is more important. There’s a reason we rotate a third of our ships, pilots, and command staff into the deep caverns. The DDF can survive—maybe—if Alta is destroyed. But without the apparatus to make new ships, we’re done for. So if the admiral orders it, you shoot that bomb and make it detonate, even if doing so destroys Alta.”

We watched the green light crawling through an ever-widening sphere of destruction. Finally it faded.

Cobb made us fly exercises until I was numb from exhaustion, my reaction times slowing. Then he made us do it again. He wanted to drill deeply into us to always watch for bombers, no matter how tired we were.

During that last run, I hated Cobb like I’d never hated anyone. Even more than the admiral.

We failed to stop the bomb this time too. I reset my position, falling into line by rote to start the next run. However, my canopy vanished. I blinked, surprised to be back in the real world. The others began pulling off helmets and standing up to stretch. What . . . what time was it?

“Did I recognize that last battle, Cobb?” Arturo asked, standing up. “Was it the Battle of Trajerto?”

“With modifications,” Cobb said.

Trajerto. I thought. It had happened about five years ago; we’d come very close to losing Alta. A Krell flight had snuck in and destroyed the smaller AA guns. Fortunately, a couple of DDF scout ships had brought down the lifebuster before it could get close enough to Alta.

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