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Ready Player Two (Ready Player One #2)(33)

Author:Ernest Cline

But I’d now played through every quest anchored there, and explored the entire kingdom, and done everything I could think of that might loosely be defined as “paying a toll.” I’d visited every instance of Aughra’s observatory I could find. I’d played the proper tune on Jen’s flute. But her basket was always empty, and there were never any shards to be found there.

Mobius Prime was another OASIS world created solely by Kira Morrow, as a tribute to her favorite videogame character, Sonic the Hedgehog. The planet was a recreation of the fictional future Earth where most of Sonic’s adventures took place, and it featured reproductions of all of the different levels featured in early 2-D and 3-D Sonic games, along with environments and characters from the cartoons and comic books based on them.

Several Sonic the Hedgehog games involved a quest to collect seven “Chaos Emeralds” that could be harnessed to obtain special powers. Inside the OASIS, dozens of different quests on Mobius Prime allowed you to collect the seven Chaos Emeralds, and I’d completed all of them. But if there was a way to trade the emeralds for one of the shards, I still hadn’t discovered it.

I’d had a similarly frustrating experience on the planet Usagi, which was Kira’s tribute to Sailor Moon, her favorite anime series. One of the most difficult quests on Usagi involved collecting seven “Rainbow Crystals,” which could then be combined to form an incredibly powerful artifact known as the “Legendary Silver Crystal.” After a frustrating number of attempts, I’d finally managed to complete this quest, in the hope that once I obtained the Legendary Silver Crystal it would transform into one of the Seven Shards. But all I had to show for my efforts was an impressive familiarity with obscure Sailor Moon trivia and an inexplicable desire to cosplay as Tuxedo Mask (which I may or may not have acted upon in the solitude and privacy of my own home)。

I’d also spent several months scouring the planet Gallifrey in Sector Seven. It was Kira’s recreation of the Time Lord’s home world in the long-running Doctor Who television series, which now comprised over a thousand individual episodes. In the decades since she’d first constructed it, thousands of other OASIS users had made their own contributions to Gallifrey, making it one of the most densely packed worlds in the simulation—and one of the most difficult places in which to conduct a thorough search.

Halcydonia was the planet on the list that I probably knew the best, because I’d practically grown up there. It was also the only OASIS planet that Ogden and Kira Morrow had co-created, without any outside assistance. When Og and Kira got married and sold all of their GSS shares to Halliday, they moved to Oregon and founded a nonprofit educational software company, Halcydonia Interactive, which produced a series of award-winning educational OASIS adventure games that anyone could download and play for free. I’d played these games throughout my childhood, and they had transported me out of my bleak existence in the stacks and whisked me off to the magical faraway kingdom of Halcydonia, where learning was “an endless adventure!”

Halcydonia Interactive’s games were still archived as free standalone quest portals on the planet Halcydonia in Sector One, located in prime surreal estate a short distance from Incipio, making it extremely cheap and easy for newly spawned and/or perpetually broke avatars to reach it. According to the planet’s colophon, Halcydonia hadn’t been altered or updated since Kira’s death in a car accident in 2034. But I still thought there was a chance Halliday had hidden one of the shards there.

Even though Kira Morrow wasn’t directly involved in the creation of the last few planets on my list, the private usage logs on her long-dormant OASIS account indicated she’d spent a great deal of time on each of them.

(I’d attempted to access Halliday and Morrow’s private OASIS account logs, too, only to find them both blank. Unlike all other OASIS users, their avatars’ movements and interactions within the simulation weren’t logged. And, as I mentioned earlier, once I inherited the Robes of Anorak, the same became true of my own usage log. There were no new entries after that. Plenty of subpoenas had verified this fact. Aech, Shoto, and Art3mis didn’t have the ability to conceal their usage logs from the feds, our high-level OASIS admins, or from me. So unbeknownst to them, I was able to see how much time they spent inside the OASIS each day, as well as where they went and what they did while they were there. I’d stopped checking Aech and Shoto’s logs years ago—partly out of respect for their privacy, but mostly because I quickly discovered that I didn’t want or need to know when they were ducking me to spend time hanging out with other people. But I still checked Art3mis’s usage logs at least once a week. I couldn’t resist. But they never told me much of anything about her life—aside from the fact that she still had a weakness for Flicksyncs based on old Whit Stillman movies. She still reenacted the film Metropolitan once or twice a month, usually in the middle of the night. Probably because she couldn’t sleep. And she didn’t have anyone to talk to…)

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